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	Posted to ACW-L, WCenter, NCTE-Talk, and TEACH
         on 7/1/98
         by Traci Gardner
         
            
         
          
              Place your students in the future. It's the 
                year 3098. A team of archaeologists discovers your classroom, 
                exactly as it is now. What do they make of their discovery? How 
                do they describe the space? What do they imagine happened in the 
                place? How do they support their findings -- that is, what things 
                in the space support their conclusions? Students could form teams 
                (writing groups) and work in online InterChange conferences to 
                gather ideas about the space. They might write a group paper or 
                individual papers reporting their findings to the organization 
                that funded their archeological dig. Or they could write a "newspaper 
                article" (whatever the equivalent to a "newspaper article" is 
                in 3098). You might even ask them to write about their discovery 
                as an email message to a friend or family member.
 
Ask your students to work as
            ethnographers in the classroom -- explain the idea of
            participant-observers, and have your students observe the
            community in your classroom. What social structures
            exist? How do members of the community interact? How do
            the physical structures in the classroom affect the
            community? By comparison, you might ask students to
            observe the ways that computers work in other places on
            your campus -- what kind of community is built (or not)
            in public access computer labs, around workstations in
            the library, and so forth. Students might examine the
            differences: how does the community change, and why does
            it change?
 
Make your students classroom designers.
            Give them carte blanche to rethink the set-up and
            layout of the room -- move the desks, tables, machines,
            and so forth. Add equipment, furniture, and/or resources.
            If you have a drawing program on your computers, they
            might even sketch out their designs. After their
            rethinking, have students write a proposal to implement
            their changes -- ask them to include an explanation of
            the changes they would make AND a detailed justification
            for the changes. For example, saying that they want to
            add a conference table to the room isn't enough -- ask
            them to explain why the conference table should be added
            and how it will affect the learning that takes place in
            the space.
 
Enter an online discussion on the
            advantages and disadvantages of the computer-based
            classroom. Ask students to use pseudonyms -- Your
            discussion should include campus administrators, teachers
            from other disciplines, family members, politicians,
            teachers from other schools, alumni, and students from
            other schools (including, say, high schools, other
            colleges, and so forth). You might assign roles or have
            students choose for themselves, but work for a range of
            aliases. Urge your students to think carefully about the
            point of view of the speaker that they represent. Before
            the online discussion, students might write position
            papers from their speakers' point of view, to help gather
            their ideas and think through the opinions. You might use
            the transcript later -- analyze the range of
            perspectives, revise the position papers based on the
            group discussion, and so forth.
 
If your students are used to coming
            into the classroom, logging in (nearly or completely) on
            their own, and getting down to work, begin one day NOT on
            computers. As your students enter, tell them that you
            want them to wait so that you can make some
            announcements. Once it's time for class to start, take a
            survey. How many students followed your instructions?
            What did those who followed the instructions do instead
            of working online? What did those who didn't follow the
            instructions do? Move to an online discussion about
            student-centered versus teacher-centered learning.
            Encourage students to discuss the ways that they are
            responsible for their learning and how the computer-based
            classroom compares to the other classrooms where they
            attend classes.
 
Have students choose a historical
            figure they are interested in. Give them a chance to do
            some background research on the figure, and then tell
            them that their figures have been plopped down in your
            classroom. Ask them to write a paper giving their
            figures' analysis of and reaction to the space. You might
            set some parameters to help avoid papers gone wild with
            make-believe -- the figures know, for instance, that the
            space is used for education. The point of the assignment
            is for students to think about the computer-based
            classroom from another point of view. Students might
            participate in online discussion, in the persona of their
            historical figure (see Robin Wax's "History Comes Alive
            on the Little Screen," NEA Today, Sept. 1994,
            p.25).
 
Think of your school as a human body,
            where does this classroom fit? Where do other places,
            people, and organizations in the school fit? -- assign
            your students a paper that explores where your classroom
            belongs in the bigger organism. Ask them to consider the
            ways that your computer-based classroom fits with other
            kinds of classrooms on campus, how your computer-based
            classrooms adds or detracts from the bigger whole, and so
            forth. If you don't like the metaphor of the human body,
            try another: the school as an ecosystem, the school as a
            city, the school as a company, and so on. You might
            encourage students to choose their own metaphor for the
            school.
 
Assign students the task of writing a
            letter to entering students at your school who will
            encounter your computer-based classroom for the first
            time. What can they tell these new students about the
            space and how it works? What information do they wish
            they had had when they first began using the classroom?
            You might combine this writing assignment with the
            student ethnography paper 
            (#2, above)  asking students
            to write their letters after having observed the space
            and thought about the community that exists in it.
 
Turn your students into computers
            (metaphorically, of course). From the computer's
            perspective, ask them to observe, analyze, and evaluate
            the humans in the room. If the assignment seems hard to
            get started on, appeal to popular culture. Ask students
            to assume a thinking persona for the computer in the same
            way that Star Trek: The Next Generation's Data, Voyager's
            The Doctor, or Lost in Space's The Robot take on human
            qualities even though they are machines. Ask them to
            think about how the machine would evaluate the space.
            What role would the machine think it fills? What does it
            think of these humans who sit down in front of it? Papers
            might be first-person narratives on a day in the life
            from the computer's point of view ("I was resting here
            happily, drawing fractals. I was sort of pleased with the
            fuschia one, and then I felt one of them reach over and
            move my mouse. Damn. They want me to work again. Don't
            they understand how peaceful it is to sit and draw
            fractals?"), position papers (a computer writes, "Why I
            Should Be Networked"), or a reflective essay evaluating
            the roles that it has played over time (e.g., a hand-me
            down computer from the Math Lab reflects on the things
            it's seen and the differences between the two labs it has
            lived in).
 
Put your students in the future,
            looking back at your classroom. Ask them to imagine that
            they have come back for their ten (or twenty, etc.) year
            reunion. They run into one another and decide to find the
            old classroom. Miraculously, it's still there (though
            it's very likely to have changed greatly). For their
            assignment, ask students to reflect on their experiences
            in the place and to comment on how the computer-based
            classroom influenced their education (and the things they
            are doing now that they are graduates). The point is to
            ask them to think about what they think that they will
            value (or not) about having had a class in your
            computer-based classroom once they have moved on to other
            places and experiences. They might write their thoughts
            in the format of a letter or article for the alumni
            newsletter, or they might compose their reflections in a
            letter to a politician or campus administrator, urging
            more (or less) support for computer-based
            classrooms. Originally Posted July 1, 1998
         at the Daedalus Website 
 Posted Thursday, 21-Mar-2013 13:31:07 PDT 
  Copyright © 1998-2011 Traci Gardner, P. O. Box 11836, Blacksburg, VA 24060-1836. 
  These materials may be referenced, linked to, and indexed, but their contents 
  may not be duplicated without express written consent of the author. See the 
  Copying and Sharing page  for more details. 
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