
The
earliest picture book that I've found,
The Little Red Computer (McGraw
Hill, 1969) entertains
listeners with the tale of a computer that doesn't understand numbers but ultimately
succeeds because it is "a computer with a
mind of its own" (27). The images and story demonstrate the tension between
an objective, modern society and a humanistic desire for nature and emotions.
Like many children's books,
The Little Red Computer weaves a didactic
message, but it is one what really has little to do with technologies. Instead,
the personified computer simply represents the value of the human over value
of the machine.
More
recent picture books shift the focus to lessons about computers and technology.
Kermit
Learns How Computers Work (Prima Publications, 1993) and
Kermit Learns
Windows (Prima Publications, 1993) set out to teach readers something
about keyboards, mice, and software—all from the perspective of everyone's
favorite Muppet. Getting your documentation from Sesame Street may seem strange
to readers today, but remember thatplenty of children, teenagers,
and adults have gotten advice on how to use their computers from an animated
paper clip.

Picture
books such as
Franklin and the Computer (Kids Can Press, 2003) and
Arthur's
Computer Disaster (Marc Brown, 1999) focus on the kind of lessons you
expect to hear on PSAs:
- Don't monkey about with computers.
- You may be playing a game, but a computer is not a toy.
- If you break something, tell an adult
.
- Too much time online make you a dull kid.
The
School Library Journal describes
Arthur's Computer Disaster:
[T]his episode pits Arthur against his mother for computer time.
He wants to play Deep, Dark Sea, but she has forbidden him to touch her
PC while she is at work. However, the silent machine proves to be more temptation
than Arthur can withstand. Pal Buster encourages him; D.W. predicts doom.
A tug of war, a crashing keyboard, and an inoperable computer follow. Desperate
attempts to fix it fail; in the end, Mom returns home, Arthur confesses,
suffers the consequences, and learns a valuable lesson when Mom offers, "Always
call me with your problems."

While
these books focus on the troubles children can get into with computers, the plots
could just as easily be about anything that the child overuses or uses without
permission. These books follow the same structures as such titles as
The
Berenstain Bears and Too Much TV (Random House, 1984) and
Arthur's TV
Trouble (Marc Brown, 1997).
There are picture books that break out of this didactic focus, but they
seem to be the exceptions.
Patrick's Dinosaurs on the Internet (Clarion,
1999) presents a group of dinosaurs as "big brother." They have
traveled off into outer space, but Patrick finds in an Internet chat one
night that the dinosaurs are still watching over him, appearing late at
night on his computer screen.
A
House with No Mouse (Mousetime Media, 2003) addresses the problems
of the digital divide directly by exploring the many houses that do not
have computers and showing the alternatives that these people use to get
online.